An introduction to:
Dark Souls.
A game that challenges even the most experienced gamer.
A game that challenges even the most experienced gamer.
Personal Review
In the spring of 2014 I was visiting a friend from abroad. He introduced me to this game which has a difficulty of epic proportions. This game is challenging to all. I've never heard of anyone completing it for the first time, without dying at least a hundred times. It is this aspect of the game, and the fact that it is so hard to finish, that keeps fans hooked. Now you may wonder why it is fun to play a game so difficult, you'll be left with tears running down your face. The thing is, when you've been dying to the same overpowered boss for the past three hours, and you finally defeat the bitch, you feel like a god of gaming. I have never played a game so emotionally rewarding, and yet at times so depressing.
Dark Souls is pretty complex when it comes to games mechanics. But the essence of the game is actually really simple. Walk around, find bosses, kill them, move on. That is basically what this game is about. Although this game has an intriguing intro cinematic and few but cool cutscenes, there isn't much dialogue and story telling. You have to discover the world by yourself by reading item descriptions and listen to the few travelers you meet on your way.
I would recommend this game if you are an experienced and tenacious gamer since the difficulty is extremely high. I haven't finished the game yet, but I think there is at least 50 hours of gameplay if not more. It depends on how good you are really. It also depends on how much you use google to figure things out.
I rate it 8/10.
Now to a more detailed presentation of the game:
Dark Souls is an action role-playing video game set in an open world environment. It was developed and published for PlayStation 3 and Xbox 360 by From Software in Japan and by Namco Bandai Games internationally. A spiritual successor to From Software's Demon's Souls, Dark Souls began development under the working title Project Dark. The game was released in 2011, in Japan on September 22, in North America on October 4, in Australia on October 6, and in Europe on October 7. On August 24, 2012, the "Prepare to Die" edition of Dark Souls was released for PC, featuring additional content previously unavailable to PlayStation 3 and Xbox 360 users. On October 23, 2012, the additional content from the PC version was released as downloadable content for consoles under the title Artorias of the Abyss.
I myself am playing the Prepare to Die edition on PC. I bought it through steam, and thanks to Gabe Newell it was on sale for a mere 4.99 Euro.
Thanks glorious Gabe!
Since it's on the PC, I use a couple of programs to control the game with a regular Dualshock 3 (PS3) Controller. Instructions on how to use your PS3 controller on the PC can be found under the guides.
Dark Souls takes place in the fictional kingdom of Lordran. Players assume the role of a cursed human character who has been chosen to make a pilgrimage out of the Undead Asylum to discover the fate of the undead. The plot of Dark Souls is primarily told through descriptions of in-game items and dialogue with non-playable characters (NPCs). Players must piece together what vague information they obtain in order to understand the story, rather than having it laid out for them by the game. Dark Souls garnered recognition due to its grueling difficulty and unforgiving challenge. The game world is filled with weapons, armor and consumable items that serve to assist the player throughout their journey.
Dark Souls has received high praise from critics due to its combat depth, challenging difficulty, and deeply rooted mythology. In April 2013, From Software announced Dark Souls had sold more than 2.3 million copies. The PC version was the second most played Games for Windows Live title in 2012 based on unique users. The Game for Windows Live function will be disabled in the future due to complaints from consumers. Dark Souls II was announced on December 7, 2012, and was released on March 11, 2014.
Another section on this site will focus on Dark Souls II, when I acquire that game.
Dark Souls is a third-person action RPG. The core mechanic of the game is that it uses death to teach players how to react in hostile environments, encouraging repetition, learning from past mistakes, and prior experience as a means of overcoming its difficulty. Dark Souls takes place in a large and continuous open world environment, connected through a central hub area. Players are able to travel to and from areas and explore various paths, although certain prerequisites have to be met in order to unlock certain areas. Scattered throughout the game world are bosses and creatures of varying types that must be defeated. From almost all enemies killed, the player will receive a relative amount of "souls" which act as both currency and experience points. (Some enemies yield rare ingredients for improving weapons and armor, for example, instead of souls.)
Central to Dark Souls are bonfires. Bonfires are scattered throughout the world and function as resting hubs and save points for the player. While resting, players can level up and repair their equipment, among other things. Resting at a bonfire is restorative and necessary for progression in the game. However, resting at a bonfire causes all of the previously defeated enemies of an area to come back to life and return to their original map placements, except for bosses and mini-bosses.
Another important aspect of Dark Souls is the “humanity” system. There are two states of being in the game. While in “human” form, the character will appear human with healthy skin. They will benefit from minor increases to their character's statistics. Being human opens the online portion of the game, allowing allies to be summoned; and invading/being invaded by other players. However, every time a player dies in human form, they will enter “hollow” form with an undead appearance. To return to human status, a player must spend one humanity point at a bonfire.
Humanity can be acquired in a large variety of ways, including:
Randomly by defeating undead enemies in an area where the boss has not yet been defeated (Undead only according to the first "hint-giving" NPC encountered in the game.),
finding items that grant +1, +2, or +5 humanity, with firekeeper souls being the best itemized source (either by looting them from defeated enemies, or finding them as "treasures" in treasure chests, etc.),
defeating other players invading your player's world [depending on which of the 9 "covenants" (or faction) your player is part of at the time, and the invading player(s)],
or invading and defeating players in theirs [depending on your player's covenant as well as the covenant of the player in the target world]
If no humanity is available, players are still able to progress in hollow form. Death in either form results in the loss of all carried souls and humanity, but players respawn at their most recent bonfire with one chance at returning to where they died to recover all lost souls and humanity (though they do not recover the point of humanity spent to reverse the hollowfication from their "previous body"). If the player dies before reaching their "bloodstain", the souls and humanity he/she previously accrued are permanently lost.
The player character battles Artorias, one of the bosses added to the game through downloadable content.
Although being in human form is a prerequisite for much of the online play, there are still certain functions that occur no matter what state a player’s character is in, so long as the game is connected to the Internet. Players can view the deaths of other players in the area through bloodstains on the ground, which can reveal traps or hidden enemies. Players can also see the shades of other players who are in the same area and what they are doing.
Communication between players is deliberately limited. If the player is in "party chat" on the Xbox 360, the game will set itself to offline mode. On the other hand, private chat between two players at a time is allowed. Other than character gestures, the only other communication players have with one another comes by way of Orange Soapstones, which allow players to write limited messages that can be read by others in the same area, as well as several Archtree Carvings, introduced in the DLC, which say pre-recorded phrases that other players can hear during co-op and player vs. player interactions. Some areas of the game have been designated unofficial player vs. player hotspots by the community, and invaders in these areas often engage in duels.
Dark Souls has a minimalistic plot and it is mostly left up to the player to put the pieces of the story together. Historical events in this world and their significance are often implicit and left to player interpretation rather than fully shown or explained. Most of the story is given to the player through dialogue from characters within the game, item descriptions, or through a number of the game's scarce cutscenes.
The opening cutscene begins in primeval times, where the world was unformed and the immortal Everlasting Dragons held sole dominion over all. The First Flame was ignited from an unknown source, which brought disparity in the form of light and dark. Within the flame, four beings discovered the Lord Souls and became godlike entities: Nito, the First of the Dead; the Witch of Izalith; Gwyn, the Lord of Sunlight; and the Furtive Pygmy.
Three of the Lords, led by Gwyn and with the help of the traitorous dragon Seath the Scaleless, defeated the race of dragons in a great war and began their Age of Fire. The first flame of the world cannot last forever, and is doomed to wither and die. Realizing this, the Witch of Izalith and her children unsuccessfully attempted to recreate it, which turned her into a monstrosity known as the Bed of Chaos and birthed the creatures known as Demons. In a last-ditch effort, Gwyn ventured to the Kiln of the First Flame with some of his faithful knights and sacrificed himself to the fire and rekindled it temporarily.
As the flame is in danger of fading, bearers of the accursed Darksign,known as the Undead, appear amongst humanity. Those branded with it can no longer die, but eventually lose their minds and go "hollow". Since mindless hollows are threats to humans, Undead are corralled and locked away. The player-named protagonist starts the game locked in a cell in the Undead Asylum, but escapes with the help of a knight known as Oscar of Astora. Oscar tells the player about a prophecy concerning a Chosen Undead who is destined to leave the Undead Asylum and ring the Bells of Awakening in Lordran. The player escapes from the Asylum and ventures into Lordran, who rings the two Bells (one bell in the Undead Parish on the surface, and one far below in the ruins of Blighttown).
Once the Chosen Undead has rung both Bells of Awakening, the serpent Kingseeker Frampt wakes up in Firelink Shrine. Having awaited the true Chosen Undead's arrival for a millennium, he explains that they must gather the Lord Souls and succeed Lord Gwyn by defeating him and linking the fire, thus undoing the curse of the undead. To complete this arduous task, the player must travel through Sen's Fortress and retrieve the Lordvessel from the land of Anor Londo, former city of the gods. In Anor Londo, the player fights Dragonslayer Ornstein and Executioner Smough, defenders of the Lordvessel. After defeating the duo, the player meets Gwynevere, Princess of Sunlight and daughter of Gwyn, who gives the Lordvessel to the player. When that is obtained, the player must obtain the powerful Lord Soul fragments to ignite the Lordvessel and unlock the door to the Kiln of the First Flame: one fragment from Seath the Scaleless, who became insane because of his experiments with humans and crystals; one fragment from the Four Kings of New Londo, who became corrupted by the Abyss; one whole soul from the Gravelord Nito, whom the player disturbs the slumber of; and one whole soul from the Bed of Chaos.
If the player refrains from placing the Lordvessel on the altar, he can instead meet Darkstalker Kaathe in the Abyss (after defeating the Four Kings), who is another Primordial Serpent who opposes Frampt. Kaathe tells the player that the Furtive Pygmy, whose Lord Soul is known as the Dark Soul, dispersed some of his power in order to create the human race. Kaathe desires to "usher in the Age of Dark" by destroying Gwyn and extinguishing the fire forever, ending the reign of the gods and making the player the Dark Lord, and says that Frampt lost his senses when he allied with Gwyn.
Whichever serpent the player allies with, they must fight Gwyn inside the Kiln of the First Flame, who has long been Hollow. Once Gwyn is defeated,the player may either sacrifice themselves to rekindle the flame, or to let the flame become extinguished.
In the light ending, the protagonist sacrifices his/her body and soul, burns intensely and prolongs the age of fire. In the dark ending, multiple primordial serpents are seen bowing before the protagonist in the new dark age, also known as the age of Man.
Artorias of the Abyss DLC (Is included in the Prepare to Die Edition on PC)
At some point, one of the primordial serpents convinced the inhabitants of a land called Oolacile to upturn the grave of Manus, the primeval man and Father of the Abyss. Upon his awakening, Manus started to expand the abyss, and the inhabitants of Oolacile mutated into crazed demonic creatures. Artorias, one of Gwyn's knights, was sent to stop the spread of the Abyss, but failed, and became corrupted by the dark. Meanwhile, Manus has captured Princess Dusk, and searches desperately for his long-lost pendant across space and time.
In the DLC, Manus grabs the Chosen Undead and pulls them into the past, if they are able to find Manus' broken pendant. Inside the past, the protagonist defeats the corrupted Artorias, destroys Manus, halts the spread of the abyss and saves Princess Dusk. The events become legends, but the protagonist's exploits are falsely attributed to Knight Artorias.
Eurogamer (UK) 9/10
(Italy) 9/10
(Portugal) 9/10
(Sweden) 10/10
Famitsu 37/40
G4 5/5
GamePro 5/5 stars
Game Revolution A-
GamesRadar 9/10
GameSpot 9.5/10
GamesTM 9/10
GameTrailers 9.2/10
GameZone 9/10
IGN 9.0/10
Official PlayStation Magazine (UK) 9/10
Official Xbox Magazine UK 9/10
PALGN 10/10
Play Magazine 90%
PlayStation 3 Magazine 9.1/10
Metro GameCentral 9/10
The Telegraph 5/5 stars
System requirements
Minimum Recommended
Microsoft Windows
Operating system Windows XP, Windows Vista, Windows 7, or newer
CPU AMD Phenom II X2 545 3.0 Ghz – Intel Core 2 Duo E6850 3.0 Ghz or AMD Phenom II X2 940 3.0 Ghz – Intel Sandy Bridge i5 750 2.6 Ghz
Memory 2 GB
Hard drive 8 GB
Graphics hardware ATI Radeon HD 4870 – GeForce 9800 GTX+ or ATI Radeon HD 5850 – NVIDIA GeForce GTX 560
Sound hardware Direct Sound Compatible
Network Online play requires log-in to Games for Windows LIVE
A sequel, titled Dark Souls II, was announced at the Spike Video Game Awards on December 7, 2012 for release on Microsoft Windows, PlayStation 3 and Xbox 360. Amid rumors of a possible decrease in the difficulty of the series due to comments made by the new director to Edge, Brian Hong of Namco Bandai assured fans during the Electronic Entertainment Expo in Los Angeles that Dark Souls II will be "viciously hard." Dark Souls II was released on March 11, 2014 for the PlayStation 3 and Xbox 360 and for the PC on April 25, 2014. An introduction to the sequel will come soon.
- Dreez
Dark Souls is an action role-playing video game set in an open world environment. It was developed and published for PlayStation 3 and Xbox 360 by From Software in Japan and by Namco Bandai Games internationally. A spiritual successor to From Software's Demon's Souls, Dark Souls began development under the working title Project Dark. The game was released in 2011, in Japan on September 22, in North America on October 4, in Australia on October 6, and in Europe on October 7. On August 24, 2012, the "Prepare to Die" edition of Dark Souls was released for PC, featuring additional content previously unavailable to PlayStation 3 and Xbox 360 users. On October 23, 2012, the additional content from the PC version was released as downloadable content for consoles under the title Artorias of the Abyss.
I myself am playing the Prepare to Die edition on PC. I bought it through steam, and thanks to Gabe Newell it was on sale for a mere 4.99 Euro.
Thanks glorious Gabe!
Since it's on the PC, I use a couple of programs to control the game with a regular Dualshock 3 (PS3) Controller. Instructions on how to use your PS3 controller on the PC can be found under the guides.
Dark Souls takes place in the fictional kingdom of Lordran. Players assume the role of a cursed human character who has been chosen to make a pilgrimage out of the Undead Asylum to discover the fate of the undead. The plot of Dark Souls is primarily told through descriptions of in-game items and dialogue with non-playable characters (NPCs). Players must piece together what vague information they obtain in order to understand the story, rather than having it laid out for them by the game. Dark Souls garnered recognition due to its grueling difficulty and unforgiving challenge. The game world is filled with weapons, armor and consumable items that serve to assist the player throughout their journey.
Dark Souls has received high praise from critics due to its combat depth, challenging difficulty, and deeply rooted mythology. In April 2013, From Software announced Dark Souls had sold more than 2.3 million copies. The PC version was the second most played Games for Windows Live title in 2012 based on unique users. The Game for Windows Live function will be disabled in the future due to complaints from consumers. Dark Souls II was announced on December 7, 2012, and was released on March 11, 2014.
Another section on this site will focus on Dark Souls II, when I acquire that game.
Gameplay
Dark Souls is a third-person action RPG. The core mechanic of the game is that it uses death to teach players how to react in hostile environments, encouraging repetition, learning from past mistakes, and prior experience as a means of overcoming its difficulty. Dark Souls takes place in a large and continuous open world environment, connected through a central hub area. Players are able to travel to and from areas and explore various paths, although certain prerequisites have to be met in order to unlock certain areas. Scattered throughout the game world are bosses and creatures of varying types that must be defeated. From almost all enemies killed, the player will receive a relative amount of "souls" which act as both currency and experience points. (Some enemies yield rare ingredients for improving weapons and armor, for example, instead of souls.)
Central to Dark Souls are bonfires. Bonfires are scattered throughout the world and function as resting hubs and save points for the player. While resting, players can level up and repair their equipment, among other things. Resting at a bonfire is restorative and necessary for progression in the game. However, resting at a bonfire causes all of the previously defeated enemies of an area to come back to life and return to their original map placements, except for bosses and mini-bosses.
Another important aspect of Dark Souls is the “humanity” system. There are two states of being in the game. While in “human” form, the character will appear human with healthy skin. They will benefit from minor increases to their character's statistics. Being human opens the online portion of the game, allowing allies to be summoned; and invading/being invaded by other players. However, every time a player dies in human form, they will enter “hollow” form with an undead appearance. To return to human status, a player must spend one humanity point at a bonfire.
Humanity can be acquired in a large variety of ways, including:
Randomly by defeating undead enemies in an area where the boss has not yet been defeated (Undead only according to the first "hint-giving" NPC encountered in the game.),
finding items that grant +1, +2, or +5 humanity, with firekeeper souls being the best itemized source (either by looting them from defeated enemies, or finding them as "treasures" in treasure chests, etc.),
defeating other players invading your player's world [depending on which of the 9 "covenants" (or faction) your player is part of at the time, and the invading player(s)],
or invading and defeating players in theirs [depending on your player's covenant as well as the covenant of the player in the target world]
If no humanity is available, players are still able to progress in hollow form. Death in either form results in the loss of all carried souls and humanity, but players respawn at their most recent bonfire with one chance at returning to where they died to recover all lost souls and humanity (though they do not recover the point of humanity spent to reverse the hollowfication from their "previous body"). If the player dies before reaching their "bloodstain", the souls and humanity he/she previously accrued are permanently lost.
The player character battles Artorias, one of the bosses added to the game through downloadable content.
Although being in human form is a prerequisite for much of the online play, there are still certain functions that occur no matter what state a player’s character is in, so long as the game is connected to the Internet. Players can view the deaths of other players in the area through bloodstains on the ground, which can reveal traps or hidden enemies. Players can also see the shades of other players who are in the same area and what they are doing.
Communication between players is deliberately limited. If the player is in "party chat" on the Xbox 360, the game will set itself to offline mode. On the other hand, private chat between two players at a time is allowed. Other than character gestures, the only other communication players have with one another comes by way of Orange Soapstones, which allow players to write limited messages that can be read by others in the same area, as well as several Archtree Carvings, introduced in the DLC, which say pre-recorded phrases that other players can hear during co-op and player vs. player interactions. Some areas of the game have been designated unofficial player vs. player hotspots by the community, and invaders in these areas often engage in duels.
Storyline and main plot
Dark Souls has a minimalistic plot and it is mostly left up to the player to put the pieces of the story together. Historical events in this world and their significance are often implicit and left to player interpretation rather than fully shown or explained. Most of the story is given to the player through dialogue from characters within the game, item descriptions, or through a number of the game's scarce cutscenes.
The opening cutscene begins in primeval times, where the world was unformed and the immortal Everlasting Dragons held sole dominion over all. The First Flame was ignited from an unknown source, which brought disparity in the form of light and dark. Within the flame, four beings discovered the Lord Souls and became godlike entities: Nito, the First of the Dead; the Witch of Izalith; Gwyn, the Lord of Sunlight; and the Furtive Pygmy.
Three of the Lords, led by Gwyn and with the help of the traitorous dragon Seath the Scaleless, defeated the race of dragons in a great war and began their Age of Fire. The first flame of the world cannot last forever, and is doomed to wither and die. Realizing this, the Witch of Izalith and her children unsuccessfully attempted to recreate it, which turned her into a monstrosity known as the Bed of Chaos and birthed the creatures known as Demons. In a last-ditch effort, Gwyn ventured to the Kiln of the First Flame with some of his faithful knights and sacrificed himself to the fire and rekindled it temporarily.
As the flame is in danger of fading, bearers of the accursed Darksign,known as the Undead, appear amongst humanity. Those branded with it can no longer die, but eventually lose their minds and go "hollow". Since mindless hollows are threats to humans, Undead are corralled and locked away. The player-named protagonist starts the game locked in a cell in the Undead Asylum, but escapes with the help of a knight known as Oscar of Astora. Oscar tells the player about a prophecy concerning a Chosen Undead who is destined to leave the Undead Asylum and ring the Bells of Awakening in Lordran. The player escapes from the Asylum and ventures into Lordran, who rings the two Bells (one bell in the Undead Parish on the surface, and one far below in the ruins of Blighttown).
Once the Chosen Undead has rung both Bells of Awakening, the serpent Kingseeker Frampt wakes up in Firelink Shrine. Having awaited the true Chosen Undead's arrival for a millennium, he explains that they must gather the Lord Souls and succeed Lord Gwyn by defeating him and linking the fire, thus undoing the curse of the undead. To complete this arduous task, the player must travel through Sen's Fortress and retrieve the Lordvessel from the land of Anor Londo, former city of the gods. In Anor Londo, the player fights Dragonslayer Ornstein and Executioner Smough, defenders of the Lordvessel. After defeating the duo, the player meets Gwynevere, Princess of Sunlight and daughter of Gwyn, who gives the Lordvessel to the player. When that is obtained, the player must obtain the powerful Lord Soul fragments to ignite the Lordvessel and unlock the door to the Kiln of the First Flame: one fragment from Seath the Scaleless, who became insane because of his experiments with humans and crystals; one fragment from the Four Kings of New Londo, who became corrupted by the Abyss; one whole soul from the Gravelord Nito, whom the player disturbs the slumber of; and one whole soul from the Bed of Chaos.
If the player refrains from placing the Lordvessel on the altar, he can instead meet Darkstalker Kaathe in the Abyss (after defeating the Four Kings), who is another Primordial Serpent who opposes Frampt. Kaathe tells the player that the Furtive Pygmy, whose Lord Soul is known as the Dark Soul, dispersed some of his power in order to create the human race. Kaathe desires to "usher in the Age of Dark" by destroying Gwyn and extinguishing the fire forever, ending the reign of the gods and making the player the Dark Lord, and says that Frampt lost his senses when he allied with Gwyn.
Whichever serpent the player allies with, they must fight Gwyn inside the Kiln of the First Flame, who has long been Hollow. Once Gwyn is defeated,the player may either sacrifice themselves to rekindle the flame, or to let the flame become extinguished.
In the light ending, the protagonist sacrifices his/her body and soul, burns intensely and prolongs the age of fire. In the dark ending, multiple primordial serpents are seen bowing before the protagonist in the new dark age, also known as the age of Man.
Artorias of the Abyss DLC (Is included in the Prepare to Die Edition on PC)
At some point, one of the primordial serpents convinced the inhabitants of a land called Oolacile to upturn the grave of Manus, the primeval man and Father of the Abyss. Upon his awakening, Manus started to expand the abyss, and the inhabitants of Oolacile mutated into crazed demonic creatures. Artorias, one of Gwyn's knights, was sent to stop the spread of the Abyss, but failed, and became corrupted by the dark. Meanwhile, Manus has captured Princess Dusk, and searches desperately for his long-lost pendant across space and time.
In the DLC, Manus grabs the Chosen Undead and pulls them into the past, if they are able to find Manus' broken pendant. Inside the past, the protagonist defeats the corrupted Artorias, destroys Manus, halts the spread of the abyss and saves Princess Dusk. The events become legends, but the protagonist's exploits are falsely attributed to Knight Artorias.
Review scores
Edge 9/10[14] then 10/10Eurogamer (UK) 9/10
(Italy) 9/10
(Portugal) 9/10
(Sweden) 10/10
Famitsu 37/40
G4 5/5
GamePro 5/5 stars
Game Revolution A-
GamesRadar 9/10
GameSpot 9.5/10
GamesTM 9/10
GameTrailers 9.2/10
GameZone 9/10
IGN 9.0/10
Official PlayStation Magazine (UK) 9/10
Official Xbox Magazine UK 9/10
PALGN 10/10
Play Magazine 90%
PlayStation 3 Magazine 9.1/10
Metro GameCentral 9/10
The Telegraph 5/5 stars
PC version
System requirements
Minimum Recommended
Microsoft Windows
Operating system Windows XP, Windows Vista, Windows 7, or newer
CPU AMD Phenom II X2 545 3.0 Ghz – Intel Core 2 Duo E6850 3.0 Ghz or AMD Phenom II X2 940 3.0 Ghz – Intel Sandy Bridge i5 750 2.6 Ghz
Memory 2 GB
Hard drive 8 GB
Graphics hardware ATI Radeon HD 4870 – GeForce 9800 GTX+ or ATI Radeon HD 5850 – NVIDIA GeForce GTX 560
Sound hardware Direct Sound Compatible
Network Online play requires log-in to Games for Windows LIVE
Sequel
A sequel, titled Dark Souls II, was announced at the Spike Video Game Awards on December 7, 2012 for release on Microsoft Windows, PlayStation 3 and Xbox 360. Amid rumors of a possible decrease in the difficulty of the series due to comments made by the new director to Edge, Brian Hong of Namco Bandai assured fans during the Electronic Entertainment Expo in Los Angeles that Dark Souls II will be "viciously hard." Dark Souls II was released on March 11, 2014 for the PlayStation 3 and Xbox 360 and for the PC on April 25, 2014. An introduction to the sequel will come soon.
- Dreez
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